Tomorrow -- Sunday -- at 2PM Pacific (11AM Eastern, 10PM UK) I'm doing my in-game book-signing in Second Life, a massively multiplayer online world with an extensive toolkit for creating in-game artifacts that have sophisticated behaviors and appearances (I once met a guy who makes a real living making and selling in-game penises).
The Second Lifers made a special effort to make me welcome, holding a design competition to create an in-game edition of my new book, Someone Comes to Town, Someone Leaves Town (which included a replica cover made by creating an in-game avatar that looked like the girl on the cover's brilliant Dave McKean painting, posing it, and taking screenshots).
They also roped a Second Lifer, lilith Pendragon, into creating a custom avatar for me that looks pretty eerily lifelike (I logged in for a bit last night and made it do funky disco moves that required a lot more coordination that the real-life me could ever muster).
Second Life's in-game reporter, Hamlet Linden, has run a fascinating interview with lilith, who apparently has a whole in-gmae business creating custom avatars for players:
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Doctorow treats these bizarre images and themes with deadpan wit. In this inventive parable about tolerance and acceptance, he demonstrates how memorably the outrageous and the everyday can coexist.
Publishers Weekly (starred review)