NewsAnda’s GameThis story appears in my collection Overclocked: Stories of the Future Present, 2007 Salon Podcast read by Alice Taylor of Wonderland: Part 1, Part 2, Part 3 This is a riff on the way that property-rights are coming to games, and on the bizarre spectacle of sweat-shops in which children are paid to play the game all day in order to generate eBay-able game-wealth. When I was a kid, there were arcade kings who would play up Gauntlet characters to maximum health and weapons and then sell their games to nearby players for a dollar or two — netting them about $0.02 an hour — but this is a very different proposition indeed. There are a lot of firsts in this story:
I’m really proud of this one: I read it to an audience at the WorldCon last September and the response was really warm and enthusiastic. But when Anda was 12, she met Liza the Organiza, whose avatar was female, but had sensible tits and sensible armour and a bloody great sword that she was clearly very good with. Liza came to school after PE, when Anda was sitting and massaging her abused podge and hating her entire life from stupid sunrise to rotten sunset. Her PE kit was at the bottom of her school-bag and her face was that stupid red colour that she hated and now it was stinking maths which was hardly better than PE but at least she didn’t have to sweat. But instead of maths, all the girls were called to assembly, and Liza the Organiza stood on the stage in front of Miss Cruickshanks the principal and Mrs Danzig, the useless counsellor. “Hullo chickens,” Liza said. She had an Australian accent. “Well, aren’t you lot just precious and bright and expectant with your pink upturned faces like a load of flowers staring up at the sky?” “Warms me fecking heart it does.” 12 Responses to “Anda’s Game”Leave a Reply
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October 5th, 2005 at 12:47 pm
I put up a version at http://www.xs4all.nl/~collin/test/, because I wanted to be able to refer to the story without having people have to go through that whole Salon registration rigmarole. However, I am not sure that in doing so I did not break the license. In the end I decided you would not have licensed it if you did not want it distributed. Still, let me know if I did anything wrong.
October 14th, 2005 at 7:30 pm
Thanks for sharing that with us Branko. I too greatly dispise the crap you have to go through at Salon. I can understand their position and reasoning, but why do they have to make it so tedious and difficult? Just put up a basic name/pass authentication that can be kludged by http://www.BugMeNot.com like everything else. :P
October 28th, 2005 at 11:33 am
i totally enjoyed this story. such a great way to convey the circular nature of exploitation. excellent read.
January 9th, 2006 at 7:01 am
John McDaid’s brilliant sf story Keyboard Practice free online
One of my favorite sf stories of the past ten years has been shortlisted for this year’s Nebula Award, and is being made available for free download during the final balloting season. Last December, I blogged about John McDaid’s “Keyboard Practice, Con…
January 9th, 2006 at 2:59 pm
Cory’s Anda’s Game podcast concludes
I’ve just posted the third and final part of the podcast of Alice Taylor of the Wonderland games blog reading my story Anda’s Game. Anda’s Game is a story about in-game sweatshops, child labor, obesity, exploitation and community online. It was origina…
February 4th, 2006 at 6:16 am
Good, that there are thoughts on those lines too - despite it being quite dark clored story it gives interesting perspective on potential new economy rising from the social environment created by the online games. Take for example robots working in hazardous environments, process monitoring, offices - the need to move human brain capacity for doing work is not needed in many differenet areas. The technology is there; the most agile and untangled minds are to use it first and as always the ethics on new frontiers will be quite different from the one we are used to…
April 17th, 2006 at 1:07 pm
Cory’s Anda’s Game in Russian, Kurzweil interview in Italian
My story Anda’s Game has been translated into Russian, and my interview with Ray Kurzweil has been translated into Italian. Anda’s Game was translated for publication in Game.EXE, a Russian gamer mag; the Kurzweil interview was translated by Giovanni E…
August 13th, 2006 at 11:25 am
I came across ‘Anda’s Game’ in the ‘Voices’ anthology on Podiobooks.com, I was very impressed, and played it in the car for the whole family on a long drive back from our Holiday in Ireland. It must hve hit home because it cause some discussion between myself and my teenage daugter about the ending. I thought the Sci-Fi short story was a thing of the past, not having seen many anthologies in book shops recently, but it seems that the creative commons licencing and the efforts of people like Stephen Eley at Escapepod and Mur Lafferty (of GeekFuActionGrip) who is responsible for compiling ‘Voices’ are carving a new route to market for authors. After hearing your stuff on Escape pod, I’m visiting your site to find out about your other stuff. BTW I think you got the English stuff about right in Anda’s game.
May 10th, 2007 at 9:14 pm
Hi there
Sounding good so far….except the Australian accent. Have you ever actually heard an Australian? just leave that bit out. Seriously.
June 26th, 2007 at 4:57 pm
Wonderful story! I don’t think the future of this is very far off. A cross between Lineage2 and SecondLife might present very similar scenarios.
August 15th, 2007 at 11:14 am
Hello from Barcelona.
I just finished reading Anda s Game, mezmerised and caught by the story. It is truly a beautiful piece of narrative. I will tell my friends about it.
Thank you and take care.
Andres
June 26th, 2008 at 7:23 am
I’ve just posted a review of “Anda’s Game” at my blog Free Listens. Free Listens is a blog that reviews legally free downloadable audiobooks and audio stories. Thanks for sharing this excellent story.