Clute on For the Win

John Clute's smashing review of For the Win in the latest Strange Horizons compares the book (and me) to Heinlein in his heyday. Color me delighted!

There are a lot of MMORPG battles in the first half of the book, and a lot of lessons—much more interesting —about gameworld economies, and gold farming, and derivatives, in the second. The climax of the tale is double: an at times kinetically arousing narrative of the joining of the oppressed of the world and gameworlds in worldwide strike actions; and a neat narrative—infodumps hanging into the page whenever necessary — explaining how the greedy corporations of the world have been lured into a ponzi scheme engineered by members of our extremely clever crew, and how these corporations are forced into a humiliating climb-down at the very end: in the line of SF created by Heinlein, proper mousetraps trap proper mice: period.

Doctorow doesn't write a bad sentence; he doesn't even ever write a sentence you have to read twice. You can feel story pounding through the arteries of For the Win


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