Review:

Booklist review

Doctorow is indispensable. It’s hard to imagine any other author taking on youth and technology with such passion, intelligence, and understanding.

Once again Doctorow has taken denigrated youth behavior (this time, gaming) and recast it into something heroic. He can’t resist occasional lecture—sometimes breaking away from the plot to do so—but thankfully his lessons are riveting. With its eye-opening humanity and revolutionary zeal, this ambitious epic is well worth the considerable challenge.

Daniel Kraus, Booklist
Review:

Kotaku Review

Forget Doctorow’s outspoken politics, this guy can tell a story. The pacing keeps things moving, and for a book about unions (and virtual unions at that!), it zips by page after page. What really makes the book work is that so much of the action is externalized in the real world. They don’t just battle with keyboards, but with their fists. The stakes are high, and there is so much more to win and lose — it’s not just video game lives they are fighting for, but their very own existence! And since they are fighting against such brutal conditions, organizing and striking can cost them not just their livelihoods, but their lives. There are the occasional sidetracks Doctorow takes to explain things like gold farming, virtual economics and even inflation and deflation. While interesting, these were not my favorite parts of the book. I kept wanting to get back to the story and the characters.

/ / For The Win, News

Kotaku’s Brian Ashcraft followed up last week’s interview about my upcoming novel FOR THE WIN with this piece on the China-zation of gold farming:

According to Doctorow, gold farming is viewed as somewhat of a get rich quick scheme. The idea of getting ten gamers in a room and having them play through some MMO gives the illusion of fast and easy cash. A lot of these fly-by-night, start-up gold farms don’t make it as business acumen and an expansive network (see above) is needed to make the enterprise work. Doctorow notes that in 2008, many gold farms were being set up in rural parts of China, because all that is needed are computers and an internet connection.

One reason online game companies have players play on different servers is to cutdown on things like gold farming; however, Doctorow points out that game companies, in a way, do need gold farming. Over time the game gets harder and harder in order to challenge experienced players. The example Doctorow gives is that, say, a wife has been playing a game for two years. Her noob husband wouldn’t be able to play with her per se.