/ / For The Win, News


A quick reminder: Canadian teens have one month left to vote for their favourite YA novels in Chapters/Indigo’s Best Canadian Reads series. You can vote every day, and I would be remiss if I didn’t mention that my latest novel, For the Win, is eligible for your vote!

I’m incredibly gratified to see Canada’s largest bookseller putting such a sustained, high-profile effort into promoting YA reading and YA literature. Please participate and show your support!

BEST CANADIAN READ NOMINEES

/ / For The Win, News


Reminder for Londoners! I’m doing a live event tonight at 7PM with China Mieville in Exmouth Market (EC1R 4QE), through the excellent Clerkenwell Tales bookstore. We’ve outgrown the store, so Pete, our host, has booked the Church of the Redeemer next door; but we’re nearly full there, too! If you’d like to come, RSVP (quickly!) to info@clerkenwell-tales.co.uk or tweet @booksellerpete. We’ll be emceed by the wonderful Rob Sharp of English PEN.

Review:

Counterpunch

This story is fiction and describes a world known as “virtual.” Yet, the economics discussed in its pages are as real as your laid off friend or the foreclosures up and down the street. In a time when national economies rise and fall on algorithms designed to sell money that never existed and corporate executives go unpunished for stealing thousands of people’s pensions and livelihoods, the idea that the virtual world may well provide us with clues on how to organize the real one is not far-fetched at all. Perhaps we should listen up.

Ron Jacobs, Counterpunch

/ / For The Win, News

John Clute’s smashing review of For the Win in the latest Strange Horizons compares the book (and me) to Heinlein in his heyday. Color me delighted!

There are a lot of MMORPG battles in the first half of the book, and a lot of lessons—much more interesting —about gameworld economies, and gold farming, and derivatives, in the second. The climax of the tale is double: an at times kinetically arousing narrative of the joining of the oppressed of the world and gameworlds in worldwide strike actions; and a neat narrative—infodumps hanging into the page whenever necessary — explaining how the greedy corporations of the world have been lured into a ponzi scheme engineered by members of our extremely clever crew, and how these corporations are forced into a humiliating climb-down at the very end: in the line of SF created by Heinlein, proper mousetraps trap proper mice: period.

Doctorow doesn’t write a bad sentence; he doesn’t even ever write a sentence you have to read twice. You can feel story pounding through the arteries of For the Win